Ostrenko Method can be described as a valid combination of history pedagogy and theatrical practice. It’s a scientific approach, based on achievements in all fields of science and art. It spaces from the discoveries of Stanislavski, Meyerhold and M.Chekhov, to the Mechanics principles of Physics; from the theatrical experiments of Grotowski and Barba, to the educational philosophy of Suzuki and the martial arts experience of Taichi Chen style.
Ostrenko Method guides the artists through the development of a “physical culture”: a form of self exploration which provides a fully alive and fresh presence of a performer on stage and originates a spontaneous blossom in each artist. The purpose of various sections of the Method, such as the principles of theatrical Biomechanics is to understand and experience the nature of the movement. The laws of Biomechanics become the means of exploration for theatrical experiments: a training routine which becomes a language for the body and enables performers to start an individual journey toward a bright form of expression.
Biomechanics principles, along with Stanislavski's and Chekhov's teachings and the martial arts techniques are the solid foundations to develop a common language among all talents involved in the rehearsal process as well as in each workshop session. Such principles become a structure of the thought, like second nature for artists, who develop common sensitivity and immediate understanding.
All talents involved in a perfromance project can actively participate to the creation process, relying on a bright and always fresh form of expression.
Ostrenko’s Method generates a “living stage”, a favorable creative atmosphere during each work’s sessions; a valid and original system to develop body, voice, speech and for personal growth. The power of the Method lies in its unusual simplicity, which allows conceiving performances at any level of intensity and complexity, by installing simple modules and exercises. Ostrenko’s Method resembles a “Meccano game”. Images can change and develop by adding and removing various components: playing with the different modules - from performance fragments - a full performance can take shape.